Augmented Reality & Virtual Reality News


The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality

The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality

Black Mirror is a show that takes hypothetical looks into the future of modern tech. Usually with a dark twist, the scenarios you’ll find in it are typically pretty outlandish. Playtest is one of those episodes that seems like pure science fiction. Or, well, it used to.Playtest follows a young fellow named Cooper, who lands a job as a tester for a game company that specializes in survival horror games. At his new gig, he tries out some new VR virtual reality technology that warps his reality into the most terrifying experience possible, based on the responses from its user. What follows is a series of seemingly real and horrifying events that, unknown to Cooper, are an illusion created by the new AR technology.
Oculus’ Quest is the headset that will make me (and you) a VR believer

Oculus’ Quest is the headset that will make me (and you) a VR believer

When I think of VR virtual reality, the word ‘gimmick’ hovers in my mind. Yes, I’m aware of all the wonderful things it can do, and is aiming to do. Yet VR remains — especially in gaming — a big investment. And no one wants to invest in tech that feels half-baked.I’d love to experience stunning open world role-playing games and adrenaline-fueled action games in a way that makes me feel I’m really there. That’s the romanticized version of VR development software gaming that many headsets are trying to sell. In truth, the technology isn’t quite there, and most of the experiences I’ve tried so far have a shelf life of 30 minutes. They’re fun at first, but become annoying (or even nauseating) after an hour in the headset.
New York Times App Lets You See a Higgs Particle Reaction from the Large Hadron Collider in Augmented Reality

New York Times App Lets You See a Higgs Particle Reaction from the Large Hadron Collider in Augmented Reality

Although it's impossible (at least for now) to travel back in time to see the Big Bang, The New York Times has provided its readers the closest simulation of the experience via its latest augmented reality feature.On Friday, the Times published "It's Intermission for the Large Hadron Collider," an interactive story that gives readers a virtual tour of the Large Hadron Collider at the European Center for Nuclear Research (CERN) in Switzerland and explores its most famous discovery, the Higgs boson.A series of 360-degree photos and an accompanying VR video make up the virtual tour of the massive and costly Large Hadron Collider, which enables physicists to smash subatomic particles together to simulate the conditions of the Big Bang and reveal the hidden secrets of the universe.
HTC Unveils PC VR Headset Vive Cosmos, Dev Kits Coming Early 2019

HTC Unveils PC VR Headset Vive Cosmos, Dev Kits Coming Early 2019

At a special CES event today, HTC unveiled their latest PC VR headset, Vive Cosmos.Unlike Vive Focus, the company’s 6DOF standalone headset that launched first in China with a single 3DOF controller, Vive Cosmos is being advertised as a 6DOF PC VR headset, replete with all the room-tracking & controller-tracking tech packed onto the headset itself. vr software companies Vive Comos is said to launch sometime in 2019, although HTC isn’t talking about a more exact launch window just yet. HTC will first offer developer kits of Vive Cosmos in early 2019, with more details on availability and price will be announced later in the year.Cosmos is said to have the capability to be powered by “more than a traditional gaming PC,” with the possibility teased in the trailer (linked below) that it might also be driven by a smartphone in the future. It’s uncertain what wireless capability it has. The headset on display didn’t feature any wires, although HTC hasn’t announced either at the press event or in press literature that the headset is wireless.3d virtual reality.
Marc Andreessen: audio will be ‘titanically important’ and VR will be ‘1,000’ times bigger than AR

Marc Andreessen: audio will be ‘titanically important’ and VR will be ‘1,000’ times bigger than AR

In a new a16z podcast with the venture firm’s founders Marc Andreessen and Ben Horowitz, there’s a lot to enjoy, from Andreessen’s TV show recommendations to Horowitz’s secret to excellent barbecue. (It’s pretty much just “time,” as you might imagine.)More useful for our founder readers may be Andreessen’s predictions around tech and, because he’s asked about them specifically, his predictions when it comes to wearables, including that virtual reality will be “one thousand” times bigger than augmented reality. It’s an interesting statement given the firm’s beton Magic Leap and its AR goggles.
'David Bowie Is' App Delivers a Mesmerizing AR Tour of the Artist's Career with Gary Oldman as Guide

'David Bowie Is' App Delivers a Mesmerizing AR Tour of the Artist's Career with Gary Oldman as Guide

Although next week will mark the late David Bowie's 72nd birthday, his fans and admirers are the ones receiving a gift in the form of an augmented reality app that explores the artist's careerAvailable for $7.99 on the App Store and Google Play on January 8, "David Bowie Is" packs a virtual recreation of the eponymous touring exhibit, which has drawn two million visitors in 12 cities to date.The app is collaboration between the David Bowie Archive and Sony Music Entertainment (Japan) Inc., and consists of more than 20 virtual galleries exploring the various eras and aspects of Bowie's career, spanning from his childhood influences to his final album, Blackstar, with stops at milestones such as his hit song "Space Oddity" and the "Ziggy Stardust" tour along the way.
University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images

After joining Google and Huawei in underwriting the UW Reality Lab at the University of Washington in January, it appears Facebook is already seeing a return on its donation.According to results published earlier this month through Cornell University's arXiv service in a paper titled, "Photo Wake-Up: 3D Character Animation from a Single Photo," a team of Facebook and University of Washington researchers have developed a method of generating animated 3D models in augmented reality using only a photograph.
Titanic VR Developer VR Education Release Learning Platform ENGAGE

Titanic VR Developer VR Education Release Learning Platform ENGAGE

Thanks to its IPO in March which raised £6 million GBP, VR Education Holdings not only managed to fund projects like Titanic VR, but also further develop its proprietary VR education platform, ENGAGE. Today, the company has announced the launch of version 1.0 for commercial useThis initial release of ENGAGE supports HTC Vive, Oculus Rift and Windows Mixed Reality headsets with devices such as the Oculus Go, Vive Focus and Google DayDream to be added in the new year.In development since 2015, ENGAGE has been designed to overcome certain aspects of online courses and traditional learning methods. The platform allows for virtual face-to-face education and training in a variety of environments regardless of the geographical location of the user, with one of its key components being the ability for educators and trainers to use the software to create their own VR lessons and presentations.
Smartglasses Maker North Picks Up Intel's Vaunt Patents

Smartglasses Maker North Picks Up Intel's Vaunt Patents

When wearables startup North officially unveiled its Focals smartglasses in October, the stylish frames strongly resembled, in form and function, Intel's canceled Vaunt smartglasses.Now, North's Focals may be about to have even more in common with Vaunt, as the startup has acquired the patent portfolio behind Intel's shelved project.On Monday, North CEO Stephen Lake revealed, in a report from The Verge that his company, formerly known as Thalmic Labs, has purchased about 230 patents and applications, along with related "technology and assets," that would bring North's total patent arsenal to more than 650.
VR more engaging than video and textbooks when it comes to the classroom

VR more engaging than video and textbooks when it comes to the classroom

Virtual reality (VR) is the most engaging and emotionally positive learning method in comparison to textbook learning and video. VR shows great potential to supplement or replace traditional learning methods and create new experiences according to researchers at the University of Warwick.VR headsets are the most stimulating form of learning method according to researchers at the University of Warwick. It was closely followed by textbook learning, then video.Three groups of students were assigned to three different types of learning: fully immersive VR environment, traditional textbook-style materials, or 2-D video of the VR environment. They all learnt about the same subject (biology), and had their learning, emotional response, and learning experience measured.


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